[ ABOUT.EXE ]
[ PROJECT.DAT ]
[ LINKS.SYS ]

Jamie Fraser

> Game Designer


> Specialisation: Game Feel, Systems Design, Player Feedback

> Engines: Unity, Unreal Engine, GameMaker


> Focused on responsive mechanics, interpretive systems, and player intention.

Projects

High-Rise

GameMaker project exploring weapon-driven movement and interpretive systems.

Reel Rush

Arcade-style prototype focused on pacing and feedback loops.

Hat-Free

Experimental platformer investigating player control abstraction.

Punch-In

Combat system prototype emphasizing impact feedback and timing.